2009
NOTE If a limb has twist links, they control skin deformation while the base link
(the biped's forearm, for example) drives the animation. Twist links cannot be
animated.
Twists Enables twist links for biped limbs. When enabled, twist links become
visible but remain frozen. You can unfreeze them using Unfreeze By Name or
Unfreeze By Hit on the
Freeze rollout on page 181.
Upper Arm Sets the number of twist links in the upper arms. Default=0.
Range=0 to 10.
Forearm Sets the number of twist links in the forearms. Default=0. Range=0
to 10.
Thigh Sets the number of twist links in the thighs. Default=0. Range=0 to 10.
Calf Sets the number of twist links in the calves. Default=0. Range=0 to 10.
Horse Link Sets the number of twist links in the horse link: the additional,
lower leg bone that appears when you set Leg Links on page 4427 to 4. Default=0.
Range=0 to 10.
NOTE You must set Leg Links to 4 to enable Horse Link.
Biped User Interface | 4431