2009
Right: Triangle Neck. The top segment of the spine (Spine3) is the parent of each
clavicle.
ForeFeet When on, the biped hands and fingers behave as feet and
toes: when you set Planted keys for a hand, rotating the hand does not affect
the position of the fingers. Default=off.
This option turns the biped into a quadruped. You can think of the name of
this option as also meaning “Four Feet.”
As with feet, the planted behavior applies only to IK periods of biped
animation. After you set a Free key, the fingers rotate as children of the hands,
using FK, until you set another Planted key.
Twist Links group
The bone twist option, previously limited to the biped's forearm, has been
expanded to include all limbs. These settings allow better mesh deformation
on skinned models (using
Physique on page 4132 or Skin on page 1672) when
twisting occurs on animated limbs. Use the
Twist Poses rollout on page 4357 for
better control over your twist links.
4430 | Chapter 17 character studio