2009

Triangle Pelvis creates two links that extend from the legs to the lowest biped spine
object. A link from the biped pelvis to the lowest spine object is also created. This
provides natural deformation to this area after Physique is applied and the character
is moving. If you are working on a new character, turn this on before applying Physique.
If Bones is turned on in the Display rollout, links from the legs to the lower spine object
are visible.
Triangle Neck When on, links clavicles to the top spine link instead
of to the neck. Default=off.
Like Triangle Pelvis, this feature has no effect on how the biped animates. It
is a convenience when you skin the biped using Physique. Some meshes
deform more naturally with the triangular neck configuration. If you have a
mesh where this is the case, turn on Triangle Neck before you apply Phsyique.
Left: A normal neck. The neck is the parent of each clavicle.
Biped User Interface | 4429