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the prop’s transform controller for use in Mixer, Motion Flow, and Layer
editing.
Ankle Attach Specifies the ankles’ point of attachment along the
corresponding foot block. The ankles can be placed anywhere along the
centerline of the foot block, from the heel to the toe.
Ankle Attach=0.25 and Ankle Attach=0.5
A value of 0 places the ankle attachment point at the heel. A value of 1 places
the ankle attachment point at the toes. Click the spinner up arrow to move
the ankle attach point toward the toes. Range=0 to 1.
Height Sets the height of the current biped.
Use to size the biped to your mesh character before Physique is attached. This
parameter is also used in a procedure to scale your character after Physique is
attached.
Triangle Pelvis Turn on to create links from the upper legs to the lowest biped
spine object when Physique is attached. Normally the legs are linked to the
biped pelvis object.
The pelvis area can be a problem when the mesh is deformed with Physique.
Triangle Pelvis creates a more natural spline for mesh deformation.
4428 | Chapter 17 character studio