2009
■ Classic The classic body type is the same as the biped object from older
versions of character studio.
Arms Sets whether arms will be generated for the current biped.
Neck Links Sets the number of links in the biped neck. Default=1. Range=1
to 25.
Spine Links Sets the number of links in the biped spine. Default=4. Range=1
to 10.
Leg Links Sets the number of links in the biped legs. Default=3. Range=3 to
4.
Setting Leg Links adds a horse link: an additional, lower leg bone suitable for
animating quadrupeds, or humanoids with animal legs such as the Greek god
Pan.
Tail Links Sets the number of links in the biped tail. A value of 0 specifies no
tail. Default=0. Range=0 to 25.
Ponytail1/2 Links Sets the number of Ponytail Links. Default=0. Range=0 to
25.
You can animate hair with ponytail links. Ponytails are linked to a character’s
head and can be used to animate other appendages. Reposition ponytails in
Figure mode and use them to animate a character’s jaw, ears, nose, or anything
that should move with the head.
Unlike the process of selecting the biped hand and dragging to reposition the
entire arm, ponytails must be keyed using rotational transformations.
Fingers Sets the number of biped fingers. Default=1. Range=0 to 5.
Finger Links Sets the number of links per finger. Default=1. Range=1 to 3.
Toes Sets the number of biped toes. Default=1. Range=1 to 5.
Toe Links Sets the number of links per toe. Default=3. Range=1 to 3.
TIP Characters wearing shoes might need only one toe with one link.
Props 1/2/3 Turns on up to three props, which can be used to represent tools
or weapons attached to the biped. By default, prop 1 appears next to the right
hand, prop 2 appears next to the left hand, and prop 3 appears centered
between in front of the torso.
You can animate props throughout the scene, like any object. You can use
3ds Max controllers to animate props and can then collapse animation onto
Biped User Interface | 4427