2009
Structure Rollout
Select the biped. > Motion panel > Biped rollout > Turn on Figure mode >
Structure rollout
Turn Figure mode on to enable parameters on the Structure rollout. The
Structure rollout provides parameters for changing the biped’s skeletal structure
to match your character mesh (dinosaur, robot, human, and so on). You can
also add up to three props to your biped, to represent tools or weapons.
After setting parameters to suit your character, use the Height parameter to
scale the biped to the size of the mesh representing your character. This is the
first step in fitting a biped to a mesh in Figure mode.
Procedures
To Scale a Biped and a Physique Mesh:
■
Select the biped, turn on Figure mode, and then change the
biped height on the Structure rollout.
The biped and mesh scale together.
To Skin a Biped with Twist Links:
This procedure takes into account the process of skinning a character and
expands on the concept of using twist links to better deform a skinned mesh.
1 Position a biped within the mesh.
2 Select the biped and turn on Figure Mode.
3 On the Structure rollout, turn on the Twists option.
This enables the input fields for all biped limbs.
NOTE Horse Link is only available if your biped has four leg links.
4 Set Forearm to 5.
Both forearms have five twist links.
4424 | Chapter 17 character studio