2009
You can move a biped’s head in Figure mode.
Notes on Fitting the Biped to a Mesh in Figure Mode
These are quick notes designed to give you a general sense of the issues
involved when a biped is fitted to a mesh.
■ Use the Structure rollout to set the number of toes and fingers; specify the
number of links per finger and toe. One toe with one toe link is often
sufficient if your character wears shoes, or if animating individual toes will
not be necessary.
4422 | Chapter 17 character studio