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■ Figure mode is used for biped adjustment after a mesh is attached to
correct biped joint location. After using Physique to attach a mesh character
to the biped, you may want to reposition a biped limb relative to the mesh.
For example, if the biped shoulder joint is too far out relative to the mesh
shoulder, then the Physique modifier must be inactivated, the biped limbs
adjusted, and then a Reinitialize in Physique must be performed before
reactivating the Physique modifier.
■ Figure mode is used for biped adjustment after a mesh is attached to
correct posture in a motion file. Figure mode is also used to make
adjustments after a character is attached or linked to the biped. After
loading a .bip motion file, for example, you may find that the character is
hunched too far forward during the entire animation. Rotating the biped's
spine objects in Figure mode will correct the character’s posture for the
entire animation. This is a basic procedure where you simply rotate the
biped limbs in Figure mode and then exit Figure mode; the posture will
be corrected for the entire animation.
■ Figure mode is used to define biped structure. The
Structure rollout on
page 4424 is displayed when you work in Figure mode, allowing you to tailor
the biped to your mesh character. After creating a biped, make all of your
biped structure changes on the Structure rollout. For example, you may
want to use one toe with one toe link if your character is wearing shoes or
if your character's toes do not need to be keyframed individually. Set the
biped structure before "fitting" the biped to the your mesh character.
■ Turn Figure mode on to scale a character. Use the height spinner on the
Structure rollout to scale a complete character (a complete character has
a biped and mesh attached with Physique).
■ Reverse-Knee Characters. If your character mesh has reverse knees, rotate
the biped calves or thighs along the local X axis 180 degrees in Figure
mode; the biped local X axis is along the length of the limb. character
studio assumes you want a reverse knees character if the calves or thighs
are rotated past 90 degrees in the local X axis. When Figure mode is turned
off, the biped walks, runs, and jumps with reverse knees.
Moving the Head
While in Figure mode, you can move the head relative to the body. This is
another way to help fit the biped into a character’s skin.
Biped User Interface | 4421