2009

Time Turn on to prevent adaptation of upper body keys when footstep
duration is changed in Track View.
NOTE Leg and foot keys for frames in which the foot is in contact with the ground
are always automatically adapted.
Figure Mode
Select the Biped > Motion Panel > Biped rollout > Figure mode
While Figure mode is active, you can change biped structure and fit that
structure to a character mesh. It can be used for a variety of other procedures
as well.
Figure mode is a reference position to fit a biped to a mesh. Use Figure
mode to fit a biped to the mesh representing your character. This "reference"
or Figure mode position, in which the biped is aligned to the mesh, is
necessary when a mesh is linked or attached to the biped with Physique.
After the biped is positioned to fit within a mesh, leave Figure mode on
during the process of attaching a mesh to the biped with Physique, or
when using Select And Link on the 3ds Max toolbar to link the mesh
objects of a character to the biped.
The relationship or "fit" position between the biped and the mesh can
always be restored by turning on Figure mode, regardless of which motion
file happens to be loaded. After fitting a biped to a mesh in Figure mode,
use Save on the Biped rollout to save a figure file (.fig). If you accidentally
reposition the biped in Figure mode, load the figure file.
4420 | Chapter 17 character studio