2009
IK Only When on, the biped's constrained hands and feet are retargeted only
during the frames on which they are IK controlled. When off, the hands and
feet are retargeted during both IK and FK keys. Default=off.
Dynamics & Adaptation Rollout
Select the biped. > Motion panel > Dynamics & Adaptation rollout
The controls on the Dynamics & Adaptation rollout let you specify the way
you want to create biped animation. The parameters let you modify gravity
strength, dynamic properties for keys generated by newly created footsteps,
the number of transform tracks available on the biped, and prevent key
adaptation.
Biped Dynamics and Spline Dynamics
These parameters specify how new biped center of mass keys are created and
therefore how you want to work with the biped. Turning on Spline Dynamics
will create center of mass keys, without gravity and balance calculation, for
newly created footsteps. This may feel more familiar to new users who are
already familiar with spline interpolation.
Biped Dynamics calculates biped airborne trajectory, knee bend on landing
and positions the biped to maintain balance when the spine is rotated. When
parameters change, the biped adapts. Turn on Biped Dynamics and use this
adaptation to your advantage.
You can always change from one method to the other on a per-key basis or
for the entire animation at any time.
See also:
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Adjusting Vertical Motion on page 4217
Biped User Interface | 4417