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Activate All Activates all the layers.
Playing the animation shows a composite of all the layers.
Visible Before Sets the number of preceding layers to display as stick figures.
Visible After Sets the number of succeeding layers to display as stick figures.
Key Highlight Displays keys by highlighting the stick figures.
Retargeting Group
The tools in this group let you animate a biped across layers while maintaining
the IK constraints of the base layer. You can also choose to use a different
biped in your scene to use as reference for your biped's retargeted hands and
feet.
Biped's Base Layer Choose this method to use the IK constraints from the
selected biped's original layer as retarget reference. Default=active.
Reference Biped Choose this method to use the biped whose name is displayed
next to the Select Reference Biped button as retarget reference.
Select Reference Biped Lets you choose a biped to use as retarget
reference for the selected biped. The chosen biped's name is displayed next
to the button.
Retarget Left Arm When on, the IK constraints of the base layer are
honored for the biped's left arm.
Retarget Right Arm When on, the IK constraints of the base layer are
honored for the biped's right arm.
Retarget Left Leg When on, the IK constraints of the base layer are
honored for the biped's left leg.
Retarget Right Leg When on, the IK constraints of the base layer are
honored for the biped's right leg.
Update Calculates the selected biped's hands and feet positions for every set
key based on the retarget method (Base Layer or Reference Biped), the active
retarget body parts buttons, and the IK Only option.
4416 | Chapter 17 character studio