2009
Save Layer Click to display a file selector and save the current layer’s
animation in a BIP file.
3ds Max objects are saved only at the base layer (0).
Previous-Next Layer Navigate through the layers using the up and
down arrows.
Level This field displays the current layer (Level).
Active Toggles the displayed layer on and off.
Name Field Type a name to easily identify a layer.
Create Layer Creates a layer, and the Level field increments.
Position the biped to create keys in a layer.
Delete Layer Deletes the current layer.
All layer numbers ‘above’ the one deleted are decremented by one.
Collapse Layers Collapses all the layers into layer 0.
Legs that stray from the original footsteps in higher layers are "pulled in" to
the original footsteps.
Snap Set Key Snaps the selected biped part to its original position in
layer 0 and creates a key.
Use this in higher layers to return the selected biped part to the original
motion. If a layer has a posture key that bends the character forward at frame
2 and you want to return the biped to its original posture motion at frame
50, use Snap Set Key at frame 50 with a spine object selected. The character
will interpolate from its forward posture position to its original posture position
between frame 2 and 50.
Activate Only Me View the animation in the selected layer.
Choose Play after turning on Activate Only Me to view a layer’s keys in motion.
Biped User Interface | 4415