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3 In the Emitter Objects group, click Add, and then select an object to serve
as the emitter. Alternatively, click By List and then use the Select Emitter
Objects dialog to designate one or more objects as emitters.
4 Use the Location drop-down list to choose where the particles should
appear on the emitter: surface, vertices, and so forth.
5 Set other options as necessary. For example, if you want the particles to
use the same motion as the emitter at the time of emission, turn on
Inherit Emitter Movement. Or if you're using an emitter object whose
shape is animated, turn on Animated Shape.
2854 | Chapter 14 Space Warps and Particle Systems