2009

Capture Snapshot Automatically When chosen, creates a front view snapshot
of the isolated body parts.
No Snapshot When chosen, replaces the snapshot with a gray canvas.
Show/Hide Snapshot Toggles maximize/minimize of the snapshot view.
Paste Options group
The Horizontal, Vertical and Rotation copy options found in older versions
of character studio have been replaced by the Paste Options. By default,
copying poses or postures with the COM selected copies all three COM tracks.
Paste Horizontal/Vertical/Rotation buttons When turned on,
the COM's Body Horizontal, Vertical or Rotation data are set to be pasted next
time you perform a paste operation. Choosing to paste COM data maintains
the world space positions and orientation of the copied COM onto the current
data tracks. Otherwise, the COM's current positions and orientation are
maintained when the copied data tracks are pasted. See
Example: To maintain
copied COM data when pasting poses:
on page 4394
TIP This choice can be seen as pasting absolute or relative COM animation. The
former will overwrite the current data with the copied one while the latter will
maintain the current data, ignoring all copied information.
By Velocity When on, determines the values of the active COM tracks based
on the previous trajectory of the COM through the scene. This option is only
enabled when the Paste Horizontal/Vertical/Rotation buttons are active. See
Example: To maintain COM offsets using By Velocity: on page 4395
NOTE If there is no previous trajectory from which to gather the velocity data,
the COM result is considered as absolute.
Auto-Key TCB/IK Values Active only in Auto Key mode on page 7549.
NOTE If part of the copied biped is linked to an IK object, that object it is not
transferable using the copy/paste process. However, the Join to Prev IK Key option
is maintained, as well as they Body or Object options. If a copied pose or posture
contains an IK Object, the data becomes baked into the biped's link while keeping
the key in Object space.
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