2009

5 Click Paste Pose. The biped resets back to its original position and
orientation since its copied COM data is maintained. Undo the step.
6 Disable Paste Rotation but keep the other two buttons enabled.
7 Click Paste Pose. The biped resets back to its original position but
remains rotated. This is due to the fact that the copied COM orientation
is not maintained on paste. Undo the step.
8
Disabled both Paste Horizontal and Paste Vertical but enable Paste
Rotation once again. Click Paste Pose.
This time, the biped's position is maintained but not its orientation.
Paste Rotation is the only enabled button
Example: To maintain COM offsets using By Velocity:
1 Create a biped. Then, on the Track Selection rollout on page 4348, turn
on Body Horizontal.
2
Set a key at frame 0. Then, make sure Pose mode is selected and copy
your biped's pose.
3
Go to frame 10 and move the Body COM 50 units in the Y axis. Set
a new key.
4 In the Paste Options group on page 4402, enable Paste Horizontal but leave
By Velocity unchecked.
5
Go to frame 30 and paste your biped's pose.
The biped jumps to the center of your scene. Undo the step.
6 Go back in the Paste Options group and turn on By Velocity. Then, try
pasting your pose again. Notice how the biped's COM position is now
offsetted by another 50 units in Y.
Biped User Interface | 4395