2009

Copy Collections
Copy collections are designed to make it easier to manage copied posture,
pose, and track information by grouping it together. This improves the way
copied animation data is organized when it is transferred between files within
a session:
You can display smaller sets of poses, postures, and tracks in the list.
You can load more than one
CPY on page 7944 file into a single scene.
You can either append a loaded set to an existing one or replace it entirely.
NOTE You must create a copy collection before you can copy a biped's posture,
pose or track.
Copy/Paste Buffers
In character studio, you can save multiple copy/paste buffers for each of the
three modes: Posture, Pose, and Track. These are available from the Copied
Postures/Poses/Tracks drop-down list; the active buffer that the Paste buttons
use is the one whose name is visible in the field at the top of the list. A
thumbnail view gives a preview of what the active buffer has saved.
Buffers are saved with your MAX scene file, and also remain available in your
3ds Max session, even if you reset.
The default name of a buffer depends on which mode you are in. In the Posture
and Pose modes, the name of the buffer consists of abbreviated names of the
body parts you selected, followed by a sequence number. For example,
RArmRFing1 is the first buffer for the posture or tracks of the biped's right arm
and finger. In Pose mode, the name of the buffer is always Pose, followed
by a sequence number. For example, Pose03.
To give a buffer a custom name, make it active, highlight its name in the field
at the top of the buffer list, and then enter a new name.
For hands-on experience using the Copy/Paste rollout, see the lesson called
Creating a Simple Freeform Animation found in the tutorial entitled
Animating with Freeform.
TIP When copying poses or postures containing COM data, the Paste Options on
page 4402 are activated.
4390 | Chapter 17 character studio