2009
Scale Tail Keys Exaggerates or tones down the default motion applied to the
biped’s tail for three types of rotation. To activate all three spinners, select tail
keys in the biped Tail track in Track View.
Forward Sets the amount of forward and backward swing in the tail.
Sideways Sets the amount of side-to-side swing of the tail.
Twist Sets the amount of local X axis rotation of each tail object.
Select Multiple Keys group
These controls allow you to select keys according to the foot state at that
frame. This is very helpful when you want to apply an increment to all keys
of a particular type in a particular track.
■ First, select the tracks you want: Left Leg, Right Leg, Body Horizontal, Body
Vertical.
■ Then select the foot states: Touch, Plant, Lift, Move
■ Then click Select to select all the matching keys. Selected keys are
highlighted in white in Track View.
Copy/Paste Rollout
Create a biped or select one. > Motion panel > Copy/Paste rollout (not available
in Footstep, Motion Flow, or Mixer modes)
Controls on the Copy/Paste rollout let you copy and then paste posture, pose,
or track information from one part of a biped to another, or from one biped
to a different one. These are the three categories of information you can copy
and paste:
■ Posture The positioning of selected biped objects.
■ Pose The positioning of the entire biped.
■ Track The animation track from the selected biped objects.
NOTE Your copied information will be stored in the current copy collection.
Biped User Interface | 4389