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Left: When you click Mirror, the animation and the biped turn completely around.
Right: When you click Mirror In Place, the biped still moves forward, but now it turns
to the right.
Set Multiple Keys Select keys using filters or apply a rotational
increment to selected keys. Use this to change periodic motion keys in Track
View. Displays the Set Multiple Keys dialog on page 4387
Set Parents Mode When a limb key is created, keys are created for the
parent objects also, provided Set Parents Mode is turned on. Use Set Parents
Mode when you turn on Separate FK Tracks.
Set Parents Mode stores the position of the entire limb when a biped limb is
moved using inverse kinematics instead of rotated using forward kinematics.
For example, if Set Parents Mode is off and Separate Tracks are turned on for
the biped arms, then the arm will snap back to its original position if you
transform the biped hand.
If Separate Tracks are turned on for a biped body part, then turn on Set Parents
Mode. This lets you use the Move transform to position the biped limbs.
NOTE Separate Tracks adds biped object transform tracks.
Anchor Right Arm, Left Arm, Right Leg, Left Leg Let you
temporarily fix the location and orientation of hands and feet. Use anchors
when you are setting up animation with inverse kinematics object space, in
Biped User Interface | 4385