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Select IK Object Chooses an object for the biped's hand or foot to follow
when IK Blend is 1 and Object is selected. The selected object's name is
displayed next to the button.
This selection cannot be animated; only one IK object can be active for each
hand and foot throughout the animation.
TIP If you want to change the object the hand or foot follows at different times
in the animation, select a dummy object as the IK object, and assign a Link
Constraint to the dummy object to make it link to different objects at different
times.
Head group
The Head group lets you define a target object for the target to look at.
Target Blend Determines the extent to which the target blends with the head's
existing animation.
A setting of 1.0 causes the head to look directly at the target, 0.5 causes the
head to blend half of its existing animation with looking at the target, and a
setting of 0.0 causes the head to ignore the target, maintaining its existing
animation.
Select Look At Target Click to select an object for the head to look at.
NOTE When an object is selected, its name is displayed next to the button.
Body group
4376 | Chapter 17 character studio