2009

NOTE TCB controls are not effective at Body Vertical keys just before and just
after an airborne period, between footsteps, if Dynamics Blend=1. Biped
Dynamics calculates the airborne trajectory; in this case, lower the value of
Dynamics Blend to use the TCB controls. In a walk sequence where footsteps
overlap, Dynamics Blend has no effect you can use and TCB controls.
If Body Horizontal is selected and a key is current, the Balance Factor
parameter, XY Position, Time, and TCB parameters are active. Z Position,
Dynamics Blend, Ballistic Tension are unavailable.
If Body Rotation is selected and a key is current, only the Time and TCB
parameters are active.
If a biped hand is selected and a key is current, then all parameters are
active except parameters in the Body Dynamics group.
If a biped foot key is selected and current, then all parameters are active
except for parameters in the Body Dynamics group.
If a biped leg is selected and a key is current, then Time and TCB parameters
are active. XYZ Position and Body Dynamics parameters are made
unavailable. In a footstep animation, Time is made unavailable at a Touch
and Lift key.
If a biped arm is selected and a key is current, then Time and TCB
parameters are active. XYZ Position and Body Dynamics parameters are
made unavailable.
Interface
The Key Info rollout is divided up into several groups: TCB, IK, Head, Body,
and Prop. You can expand and hide each of these groups by clicking the line
next to its name.
4368 | Chapter 17 character studio