2009

Key Info Rollout
Select the biped. > Motion panel > Key Info rollout
Tools in the Key Info rollout allow you to do the following:
Find the next or previous key for the selected biped body part.
Use the Time spinner to slide a key back and forth in time.
Change Tension, Continuity, and Bias for a key and display trajectories.
Adjust biped dynamics.
Set planted, sliding, or free keys.
Set IK constraints and pivots for the biped hands and feet.
When the Body Vertical on page 4353 COM (center of mass) track is active, you
can change the vertical dynamics of the motion, on a key-by-key basis. When
the Body Horizontal COM track is active you can change the balance factor
for shifts in weight distribution.
NOTE On the time slider or in Track View, you can move one Biped key past
another. See
Moving Keys on page 4466.
Activating Parameters
Groups of the Key Info rollout are unavailable depending on what part of the
biped is selected and if a key is current.
Body Vertical on page 4353, Body
Horizontal
on page 4353, and Body Rotation on page 4354 refer to the three tracks
used to animate the biped center of mass. Select one of the three center of
mass tracks on the Track Selection rollout, then use Next Key or Previous Key
to find a key to edit.
If Body Vertical is active and a key is current, then parameters for Dynamics
Blend, Ballistic Tension, Z Position, Time, and TCB parameters (Tension,
Continuity and Bias) are active. Ballistic Tension is available only at keys
just before or just after an airborne state, as between footsteps in a run or
jump.
Biped User Interface | 4367