2009
The curve display changes to reflect the new ordering while preserving
the biped posture.
9 Choose the Quaternion option to convert the curves back to a TCB
interpolation.
NOTE Converting a curve from Euler to quaternion can affect its interpolation.
See
Working with Euler Curves on Biped Animation on page 4293 for details.
Interface
The following options set the rotation controller for biped animations.
■ Quaternion Converts the selected biped animation to quaternion rotation.
If the biped selection has not been animated yet, this starts as the default
option.
If you change options for any biped limb, your choice is preserved in the
3dsmax.ini file, from which it is restored after a scene reset or session
change.
■ Euler Converts the selected biped animation to Euler rotation.
Axis Order
Lets you choose the order in which the Euler rotation curves are calculated.
Available only when Euler is active. Default=YXZ.
Changing the ordering reflects on the curves, which are modified
accordingly. However, this change does not affect the animation itself.
NOTE This setting is independent of the Workbench Axis Order setting.
Twist Poses Rollout
Select a biped. > Motion panel > Twist Poses rollout
The toolset of this rollout lets you create and edit twist poses for a biped's
limbs. You can either use the rollout's preset poses (which you can modify
and rename), or create your own. When you add a new pose, you establish a
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