2009
Quaternion/Euler Rollout
Select the biped > Motion panel > Quaternion/Euler rollout
This rollout contains options to switch between Euler or quaternion controllers
on biped animations. These choices offer alternative ways to control an
animation in the Curve Editor. For more details, refer to
Working with Euler
Curves on Biped Animation
on page 4293.
Procedures
To switch between quaternion and Euler rotation controllers:
1 Create a biped.
2 Turn on Auto Key.
3 Select the biped's upper arm and rotate it so it extends forward.
4 Go to frame 20 and rotate the upper arm so it extends sideways.
5 Go to frame 40 and rotate the upper arm back to its original
orientation.
From left to right, the biped at frame 0, 20, and 40.
In the Motion Panel, on the Quaternion/Euler rollout, notice that the
Quaternion option is active by default.
NOTE If you change options for that biped limb, your choice is preserved in
the
3dsmax.ini on page 83 file, from which it is restored after a scene reset or
session change.
Biped User Interface | 4355