2009

mode. If adaptation takes place, the height is set so that the lowest foot at
frame 0 starts at the Z=0 height. This lines up clips along the Z axis and creates
smooth transitions.
TIP Use Load Motion Capture File on the Motion Capture rollout on page 4584 to
load the raw version of the motion capture BIP files included with 3ds Max. These
files have no footsteps and keys at every frame. Loading files using Load Motion
Capture File allows you to filter the data and extract footsteps.
Load MAX Objects group
Load MAX Objects When on, character studio will import any IK, Head
Target, or linked object saved with the BIP data.
Object list Each object saved with the BIP file is displayed in this list along
with its object type. The only way to eliminate an object from the animation
is to resave the BIP file without it and reload.
NOTE The settings for loading 3ds Max objects are only active if Load MAX Objects
is checked and there are objects in the data.
Prompt for Duplicates Opens a Merge dialog for each object in the BIP file
that has a duplicate in the scene.
In this dialog, you can Merge, Skip, or Delete Old.
If Prompt for Duplicates is off, the objects in your scene will be automatically
overwritten.
Retarget When on, the position of the objects in the BIP file adapt to the size
of the target biped, based on either height or limb sizes.
Scale IK Object's Size When on, the imported objects are scaled in size to
match the target biped.
Load List Controllers group
Load List Controllers When on, and sub-animation controllers saved with
the BIP file are loaded onto your target biped.
Controller list Displays the sub-animation controllers in the BIP file.
NOTE The only way to eliminate a controller from the animation is to resave the
BIP file without it and reload.
Biped User Interface | 4345