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History This drop-down list lets you choose directories where you have recently
saved Biped motion files. See
Motion File History Lists on page 4299.
File Name The name of your FIG, BIP, or STP file.
Save as type Sets the file type for your saved file.
Saves an incremented version of the segment without overwriting
an existing file.
Figure file (.FIG) Saves the structure and position of a biped in Figure
mode. After fitting the biped to a mesh in Figure mode, save a figure file.
If the biped is accidentally moved in Figure mode, reload this file.
Biped file (.BIP) Saves a biped motion file. A BIP file includes footsteps
and keyframe data. Biped files store the complete movement and allow
you to create libraries of motion. Create your own BIP library by animating
the biped and saving a BIP file.
Step file (.STP) Save footstep timing and location data in an ASCII format.
Step files contain no body keys (spine, arms, etc.).
Save Segment Lets you select segments of your animation for your BIP or STP
file.
From: Starts saving at this frame of the named animation.
To: Stops saving at this frame of the named animation.
Active Time Segment: When on, animation in the active time
segment is saved.
Biped Animation Period When selected, only time containing biped
animation is saved.
Edited Transition Interval: Saves frames in a transition only. Select a clip
on the Motion Flow Script rollout, open the Transition Editor, and then
select Save Segment to activate this control.
TIP Game developers can save only the motion in the transition.
A Keyframe per Frame Saves a key at every frame. Turn this on if you plan
to extract footsteps using Load Motion Capture on the Motion Capture rollout.
Biped User Interface | 4341