2009

NOTE Rubber Band mode behaves differently than Non-Uniform Scale. For
example, if you "Rubber-Band" the biped thigh, the thigh and biped calf objects
scale proportionally to keep the biped foot stationary. Using Non-Uniform Scale,
the calf retains its scale and the foot moves.
Moving the biped center of mass (blue diamond) behind the character, turns this
default walk cycle into a struggle against a high wind.
Scale Stride Mode Footstep stride length and width are scaled to match
the stride length and width of the biped figure. Scale Stride mode is on by
default.
Displays when Scale Stride mode is off.
Scale Stride mode is on by default, so scaling occurs automatically when you
load a .bip, .stp, or .fig file. Scaling occurs when you paste footsteps and when
you scale the bipeds legs or pelvis.
For example, if you load a .bip file that was saved from a larger biped, the
footsteps come into your current scene scaled to match the selected smaller
biped. If Scale Stride mode is off, the footsteps come into the current scene
without being scaled down.
If you turn off Scale Stride mode and then go into Figure mode and scale the
biped up or down, the footstep stride width and length remains the same
when you exit Figure mode.
Biped User Interface | 4335