2009

Load File The Open dialog on page 4342 lets you load .bip, .fig or .stp files.
Save File Opens the Save As dialog on page 4339, where you can save Biped
files (.bip), figure files (.fig), and step files (.stp) files.
Convert Convert a footstep animation to a freeform animation. This
works in both directions. Displays the
Convert to Freeform dialog on page 4455
or
Convert to Footsteps dialog on page 4455 depending on the direction.
Convert uses biped foot IK Blend values to extract footsteps.
Use Convert to extract footsteps from an animation saved using Save
Segment in Motion Flow mode.
Convert the animation in either direction depending on how you like to
work. Convert to freeform for unrestricted key editing. Convert to footsteps
to take advantage of footsteps.
Move All Mode Allows the biped to be moved and rotated with its
relative animation intact. You can transform the biped interactively in the
viewport or with the dialog box that opens when the button is active.
When this button is active, the bipeds center of mass enlarges to be more
easily selected for translation.
The Collapse button on the Move All dialog box allows you to reset the
position and rotation values in the Move All dialog to zero, but does not
change the position of the biped.
Modes group
NOTE The Modes group is hidden by default. To display it, click on the Modes
& Display expander in the Biped rollout.
Buffer Mode Edit segments of an animation in Buffer mode. Copy
footsteps and associated biped keys into the buffer using Copy Footsteps on
the Footstep Operation rollout first, then turn on Buffer mode to view and
edit the copied segment of your animation.
Biped User Interface | 4333