2009
Physique is applied, and to correct posture in motion files that need a global
posture change.
The Structure Rollout on page 4424 appears when Figure mode is active.
NOTE When Figure mode is turned on, the biped jumps from its animated position
to its Figure mode pose. Animation is preserved when you exit Figure mode.
Footstep Mode Create and edit footsteps; generate a walk, run,
or jump footstep pattern; edit selected footsteps in space; and append footsteps
using parameters available in Footstep mode.
Two additional rollouts display on the Motion panel when
Footstep mode on
page 4433 is active:
■
Footstep Creation rollout on page 4434
■
Footstep Operations rollout on page 4438
Motion Flow Mode Create scripts and use editable transitions
to combine BIP files together to create character animation in
Motion Flow
mode
on page 4545. After creating a script and editing transitions, use Save
Segment on the Biped rollout to store a script as one long BIP file. Save an
MFE file; this enables you to continue Motion Flow work in progress.
TIP Use Motion Flow mode to cut motion capture files together.
NOTE The Motion Flow rollout on page 4548 appears when Motion Flow mode is
active.
Mixer Mode Activates any current Mixer on page 3699 animation on
the Biped and displays the
Mixer rollout on page 3794.
Biped Playback Plays the animation for all bipeds unless they are
excluded on the
Display Preferences dialog on page 4346. This playback mode
usually gives real-time playback, which you may not get if you use Play on
the3ds Max toolbar.
NOTE In Biped Playback mode, the biped is displayed as bones only, with no
other scene objects visible.
4332 | Chapter 17 character studio