2009
See Using the Motion Mixer on page 3699.
Workbench Opens the Workbench, where you can analyze and adjust biped
motion curves.
See
Working with the Workbench on page 4476.
Biped Rollout
Select the biped > Motion panel > Biped rollout
Use controls on the Biped rollout to put the biped into Figure, Footstep, Motion
Flow, or Mixer modes, and to load and save BIP, STP, MFE, and FIG files. You'll
find other controls on the Biped rollout, as well.
The Modes group on the Biped rollout lets you turn on the Buffer, Bend Links,
Rubber Band, Scale Stride, and In Place mode.
The Display group on the Biped rollout lets you adjust how the biped is
displayed, providing controls to show or hide Objects, Bones, Footsteps, and
Trajectories.
In addition, the Biped rollout provides controls for converting footsteps into
a freeform animation, or a freeform into a footstep animation.
NOTE The Modes group, Display group, and Name field are hidden by default.
Click on the Modes and Display expansion bar to display them.
Interface
Figure Mode Use Figure mode on page 4420 to fit a biped to the
mesh or mesh objects representing your character. Leave Figure mode on when
you attach the mesh to the biped with Physique. Figure mode is also used to
scale a biped with a mesh attached, to make biped "fit" adjustments after
Biped User Interface | 4331