2009
Biped User Interface
The Biped user interface is split up into “modes” of operation. You activate
these modes by selecting the appropriate button in the Biped rollout on the
Motion panel, which is visible when a biped is selected.
There are four modes available:
Figure mode is used to change the biped skeletal structure and to align
the biped to a mesh.
Footstep mode is used to create and edit footstep animation.
Motion Flow mode is used to create scripts that combine motion files
into longer animations.
Mixer mode is used to view, save, and load animation created with
the Motion Mixer.
As with other parts of 3ds Max, the rollouts change depending on the mode
the software is in. When no modes are active, the following rollouts are
displayed:
■
Assign Controller Rollout (character studio) on page 4328
■ Biped Apps Rollout on page 4330
■ Biped Rollout on page 4331
■ Track Selection Rollout on page 4348
■ Quaternion/Euler Rollout on page 4355
■ Twist Poses Rollout on page 4357
■ Bend Links Rollout on page 4363
■ Key Info Rollout on page 4367
■ Keyframing Tools Rollout on page 4380
■ Copy/Paste Rollout on page 4389
■ Layers Rollout on page 4403
Biped User Interface | 4323