2009

Biped User Interface
The Biped user interface is split up into modes of operation. You activate
these modes by selecting the appropriate button in the Biped rollout on the
Motion panel, which is visible when a biped is selected.
There are four modes available:
Figure mode is used to change the biped skeletal structure and to align
the biped to a mesh.
Footstep mode is used to create and edit footstep animation.
Motion Flow mode is used to create scripts that combine motion files
into longer animations.
Mixer mode is used to view, save, and load animation created with
the Motion Mixer.
As with other parts of 3ds Max, the rollouts change depending on the mode
the software is in. When no modes are active, the following rollouts are
displayed:
Assign Controller Rollout (character studio) on page 4328
Biped Apps Rollout on page 4330
Biped Rollout on page 4331
Track Selection Rollout on page 4348
Quaternion/Euler Rollout on page 4355
Twist Poses Rollout on page 4357
Bend Links Rollout on page 4363
Key Info Rollout on page 4367
Keyframing Tools Rollout on page 4380
Copy/Paste Rollout on page 4389
Layers Rollout on page 4403
Biped User Interface | 4323