2009

You now have these aids to animation editing:
Lower layers show the biped's original position, as does the red stick
figure.
Clicking Snap Set Key on the Layers rollout snaps the biped to
its position on the previous layer, and sets a position key. The
animation is blended between the biped's new position and its
previous position at frames where the key is set.
Previewing Biped Motion
There are two types of animation playback available within character studio:
You can use the Play Animation button in the viewport playback
controls to play biped animation, the same as you can any other 3ds Max
animation.
Use the Biped Playback button on page 7924 on the Biped rollout to
play back the animation with the biped displayed as a stick figure, while
hiding everything else in the scene.
NOTE It is possible to turn on both buttons at once. This is not recommended.
Depending on your system configuration, turning on Play Animation and Biped
Playback at the same time can considerably slow down performance.
Biped Playback
Biped playback previews the motion of all existing, visible bipeds. If you hide
a part or all of biped, the hidden biped or biped part does not appear in the
Biped playback. Objects in the animation that are not bipeds do not appear
in Biped playback. If the 3ds Max home grid is visible, a grid appears at Z=0
in the Biped playback viewport.
While Biped controls are visible in the Motion panel, you can also press V to
start or stop Biped Playback. For this keyboard shortcut to work, the Keyboard
Shortcut Override Toggle must be turned on.
Biped always previews the existing animation range. Biped Playback responds
to the parameters in the 3ds Max Time Configuration dialog. If Real Time
4316 | Chapter 17 character studio