2009
NOTE Depending on the animation, at some of attached object's keys you
might need to set IK Blend back to 0.0. Otherwise, the limb can get “stuck”
in a posture.
To reposition a biped animated with a motion flow script:
By default, the biped's position at the beginning of a motion flow script is the
position specified by the first BIP or STP file in the script.
1
Turn on Motion Flow mode.
2 On the Motion Flow rollout, use Start Position X, Start Position Y, and
Start Position Z to change the XYZ position of the biped.
3 Turn off Motion Flow mode.
To use layers to reposition a biped with freeform animation:
Using layers and Auto Key when you reposition a freeform biped gives you
some editing choices, as described below.
1
On the Layers rollout, click Create Layer.
NOTE If the biped uses footstep animation, the Move All Mode button will
become unavailable.
2
Turn on Auto Key.
3 Reposition the biped as described in the previous procedure, ”To
reposition a freeform animation (with no IK attachment) or a footstep
animation.”
4
Turn off Auto Key.
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