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The Collapse button on the Move All dialog box allows you to reset the
position and rotation values in the Move All dialog to zero, but does not
change the position of the biped.
3 Turn off Move All Mode.
To reposition a biped with limbs attached to an Object Space object (IK
attachment):
1 Create a dummy object and position it near the biped's center of mass.
2
On the main toolbar, use Select And Link to link both the Object
Space object and the biped's center of mass to the dummy object.
IMPORTANT Make sure you link both at the same frame.
3
Move the dummy object to reposition the biped.
To reposition a biped with limbs attached to world space (IK attachment):
A biped with limbs in world space has an IK Blend setting of 1.0 for each limb,
with no Object Space object specified. For example, when you plant the feet
of a biped so its knees will bend when you lower its center of mass, or you
plant the hands of a biped doing pushups, typically you do not specify an
Object Space object.
1 Create a dummy object near the biped's center of mass.
2
On the main toolbar, use Select And Link to link both the biped's
center of mass and the biped part with planted keys to the dummy object.
TIP To be on the safe side, you can double-click the upper limb and link all
of the limb to the dummy.
IMPORTANT Make sure you create all links at the same frame.
3
Move the dummy object to reposition the biped.
4314 | Chapter 17 character studio