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2 At the bottom of the Biped rollout,
click the bar by the plus sign to expand the rollout.
(If the rollout is already expanded, the bar shows a minus sign at the left,
instead of a plus.)
3 In the Display group, turn Objects off and then back on again to hide
the biped finger/toe/head dummy objects.
To clone a skinned biped:
1 Save a copy of the scene that contains the biped you want to clone.
2 On the Structure rollout, change the original biped's root name, as
described above.
3 Merge the saved biped, as described in the previous procedure, “To merge
a skinned biped.”
The original biped, with its Physique modifier, is cloned. It appears in
the same location as the original biped.
4
On the Motion panel, on the Biped rollout, turn on Move All Mode.
5
Use Select And Move to move the clone to a new location in the
scene.
Combining BIP Motions
character studio provides two main ways of combining BIP files to build more
complex character animations.
■
Motion flow on page 4508 uses BIP files as clips in a script. The motion-flow
script joins clips together using transitions. Transitions can be unconditional,
they can be chosen at random, or they can be governed by rules such as
collision detection. You can control when a transition begins and ends.
You can use motion flow to animate a single biped, or a crowd of bipeds.
Motion flow scripts are saved as Motion Flow Editor (MFE) files.
■ The
Motion Mixer on page 3699 also uses BIP files and MFE files as clips. In
addition to creating transitions from one BIP animation to another, over
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