2009
5 Click OK.
Probably a Duplicate Name dialog is displayed. If it isn't, the merge is
done; if it is, see the following step.
6 On the Duplicate Name dialog, turn on Apply To All Duplicates, and
then click Merge.
NOTE Even when the bipeds in your scene have different root names from
the biped you are merging, the biped finger/toe/head dummies in the file
to be merged can have the same names as other biped dummies in your
scene. This step merges these dummy objects. Dummies with duplicate names
can appear in the Select From Scene dialog, so the duplicate names are not
a problem.
The biped and its animation is merged with the scene.
To hide the finger, toe, and head dummy objects:
The dummy objects for fingers, toes, and the head are visible on the newly
merged biped. Usually these dummies are hidden from sight. They are used
by Physique to create envelopes for all the finger tips, toe tips, and head; these
dummies display when a character is merged. The quickest way to hide them
again is simply to toggle the Objects button in the Biped rollout's Display
group, as described in these steps.
1
With the merged biped still selected, go to the Motion panel.
Fingertip dummies displayed as blue cubes
The number of biped dummies varies according to how many fingers
and toes the character has.
4306 | Chapter 17 character studio