2009

Merging and Cloning a Character
At some point you might need to use the File > Merge command to merge a
character into your scene. Also, you can use Merge to clone a biped that has
a mesh with the Physique modifier applied, as described in this topic.
Cloning a Character
To clone a character (that is, a biped with a Physique mesh), save a scene that
contains the character, change the original biped's name, and then use File >
Merge to merge the copy from the saved file. You can merge from a saved
version of the scene that is currently open. See the procedures for details.
Procedures
To merge a skinned biped:
1
Before you merge, make sure the root name of the biped you
want to import is different from that of bipeds already in your scene. If
there is a name conflict, select the conflicting biped, go to the Motion
panel, and use the Structure rollout's Root Name field to change the
biped's root name.
If you skip this step, you will get a Duplicate Name dialog for every object
in the merged biped's hierarchy!
2 Choose File > Merge, then choose the MAX file that contains the biped
to import.
The Merge dialog displays.
3 Click to turn on Select Subtree in the Merge dialog.
4 Locate and click the biped's center of mass name in the Merge dialog list.
The default name for the biped center of mass is Bip01. If the biped was
renamed on the Structure rollout, find the renamed center of mass in the
list.
4304 | Chapter 17 character studio