2009

When you load a BIP or STP file, the locations of the footsteps in the file
will be scaled to match the leg length and pelvis width of the existing
biped. Gravity will be adjusted to be proportional to the gravity stored in
the file. (A motion stored in a BIP or STP file has a gravity value associated
with it.)
When you paste footsteps copied from one biped onto another biped, the
locations of the footsteps in the buffer will be scaled to match the leg
length and pelvis width of the existing biped. Gravity will be adjusted to
be proportional to the gravity stored in the file. (A motion stored in a BIP
or STP file has a gravity value associated with it.)
If Scale Stride mode is not active, no computations will be performed in any
of the above cases. Then you might see your biped moving over footsteps that
are spaced inappropriately far apart or close together for the size of your biped.
Typically, you should leave Scale Stride mode active, unless you want to
maintain the spatial relationship between the biped and other objects in your
scene.
Procedures
To turn off Scale Stride mode:
1
Select the biped, and go to the Motion panel.
2
On the Biped rollout, click the bar
at the bottom to expand the rollout.
(If the rollout is already expanded, the bar shows a minus sign at the left,
instead of a plus.)
3
In the Modes group, click Scale Stride Mode to turn it off.
The button changes to indicate stride scaling has been turned off.
4 Use Figure mode to edit the figure.
When you return to Keyframe mode or Footstep mode, the biped's stride
length is unchanged, regardless of the biped figure's new proportions.
Loading, Saving, and Displaying Biped Motion | 4303