2009

Procedures
To load biped motion from an existing BIP file:
1
Select the biped you want to animate, and go to the Motion
panel.
2
On the Biped rollout, make sure you are not in Figure mode, and
click Load File.
NOTE When Figure mode on page 4420 is active, the Load File option loads
figure (FIG) files. Anything done in Figure mode changes the basic shape and
structure of the biped. When Figure mode is turned off, the Load File tool
loads BIP files, which animate the figure.
3 In the file dialog, choose the BIP motion file to load, and then click OK.
4 The biped repositions itself in the scene, as it assumes the initial position
of the animation file. You might need to use Zoom Extents to see the
biped after it is repositioned.
TIP The Biped keyboard shortcut Alt+R sets the animation range to that of
the currently selected biped. Since the length of the animation can change
after loading a BIP file, this keystroke can be useful. To use it, make sure that
the Keyboard Shortcut Override Toggle is active.
To save animation you have created or imported to a BIP file:
1 Animate the biped with footsteps and/or freeform animation.
2
Select the biped that has the animation you want to save, and
go to the Motion panel.
3
On the Biped rollout, make sure you are not in Figure mode, and
click Save File.
4 In the file dialog, enter a name for the motion file, and then click OK.
Loading, Saving, and Displaying Biped Motion | 4301