2009
NOTE When you load or save motion flow snippets, or mixer clips through the
reservoir, if a file is already specified for that snippet or clip, its directory will appear
at the top of the history list, even if that directory was not originally in the history
list. If you cancel the load or save of the snippet or clip, that directory will not be
added to the history. If you go ahead and load or save the snippet or clip, the
directory will be added to the history.
Loading and Saving BIP Animation
Biped motion (BIP) files have a .bip file name extension. They save all
information about biped motion: footsteps, keyframe settings including limb
rotation, the scale of the biped, and the active gravity (GravAccel) value. IK
Blend values for the keys and Object Space settings are also saved.
IK objects, props and other objects in the scene can also be saved with the BIP
file.
There are several ways to create or acquire .bip files:
■ By loading one of the sample animation files that come with 3ds Max.
Refer to the installation and support guide for more details.
■
By creating your own animation with footsteps or freeform methods,
and saving the animation with the Save button in the Biped rollout. See
the procedures that follow.
■
By loading and filtering a motion capture file, then saving the
animation with the Save button in the Biped rollout. See
Filtering
Motion-Capture and Marker Data
on page 4577.
When you save a
Motion Mixer on page 3699 (MIX) file or a Motion Flow Editor
on page 4508 (MFE) file, the paths to the referenced BIP files are also saved. If
these paths are broken (for example, if the BIP files have been moved or
renamed), a Missing Motion Mixer Files dialog or Missing Motion Flow Files
dialog, respectively, opens listing the missing files. To rectify this, open the
Asset Tracking dialog on page 7100 and set a new path for the files.
4300 | Chapter 17 character studio