2009

Procedures
To bend a biped trajectory:
1 Select an animated biped.
2 On the Biped rollout of the Motion panel, expand the horizontal bar
(click the plus sign at the left) to display the Modes and Display groups.
3
In the Display group, turn on Trajectories.
The trajectory is displayed in the viewport for whatever biped part is
selected.
WARNING Don't click the Trajectories button next to Parameters. That is for
other scene objects, not bipeds.
4
In the Track Selection rollout, click Body Horizontal.
The center of mass object trajectory is displayed.
5 At the top of the panel, below Selection Level, turn on Sub-Object, and
choose Trajectories on the drop-down list if it isn't already displayed.
6 In a viewport, select as many keys as you want on the trajectory.
The selected keys turn red in the viewport.
7 If you want to bend the trajectory open the Keyframing Tools rollout
and locate the Bend Horizontal spinner. Then adjust the Bend Horizontal
values as desired.
To edit keys on the Center of Mass trajectory:
1 Load a Freeform animation.
2
On the Key Info rollout turn on Trajectories.
3 On the Track Selection rollout click Body Horizontal or Body Vertical.
4 Turn on Sub Object Trajectories at the top of the Motion panel.
5 In the viewports select and move keys on the Center of Mass trajectory.
4292 | Chapter 17 character studio