2009

Mirroring Motion
Mirror, on the Keyframing Tools rollout on page 4380, mirrors the motion
of the biped through both the X and Y axes of the World coordinate system.
The entire biped animation, including all footsteps and keys, is mirrored
symmetrically through an axis that joins the center for the biped to the world
origin. For example, if a biped is walking from the center of the world grid
toward the user, the mirror will change the motion so the biped is now walking
away from the user.
Original motion
Freeform Animation | 4287