2009

Procedures
To copy a posture:
1 Select the set of biped parts that defines the part of the biped's posture
you want to copy.
2
On the Copy/Paste rollout, click Create Collection and rename the
new collection Biped Posture.
3
Click Posture to toggle Posture mode and then click Copy Posture.
The thumbnail image appears in the image window below the Copied
Postures drop-down list.
4 Rename the posture by editing the name in the Copied Postures name
field. The posture of the set of selected objects in the biped is copied to
the list. You can retrieve this posture and use it to paste (or paste opposite)
to any biped at any frame.
For hands-on experience using the Copy/Paste rollout functions, see the lesson
called Creating a Simple Freeform Animation found in the Animating with
Freeform tutorial.
To paste the posture:
NOTE Turning on the Auto Key button before pasting posture automatically sets
a key for all objects whose posture has changed.
1 Choose the Posture you want from the copied postures drop-down list.
2 Select the biped you want to paste to, or move to another frame for the
same biped.
3 Click Paste Posture.
The copied posture is pasted onto the selected biped. It doesn't matter
which part of the biped is selected; all biped parts whose posture was
saved by the most recent Copy are pasted.
WARNING If you paste a posture while the Auto Key button is off, no key is
set. If you want the pasted posture to set a key, you must click the character
studio Set Key button in the Key Info rollout while objects are still selected.
Freeform Animation | 4285