2009

NOTE You must create a copy collection before you can copy a biped's posture,
pose or track.
Using Paste Posture
The Paste Posture command is useful for copying a posture in one frame of
an animation to another frame of the animation. Copy the posture, then turn
on Auto Key and move to another frame, then paste the posture.
The Paste Posture and Paste Pose commands are also useful for copying a pose
from one biped to another. Copy the pose or posture, select the other biped,
and then paste.
Copying a posture then using Paste Posture Opposite is particularly useful for
copying the posture of an arm or leg or a part of an arm or leg onto the
opposite arm or leg of the same biped.
Both Paste Posture and Paste Posture Opposite work differently in and out of
Figure mode. Out of Figure mode, only the orientation of the copied links is
pasted. In Figure mode, both the orientation and the scale of the copied links
are pasted. Also, when you paste the finger base, toe base, spine base, tail base,
or clavicles in Figure mode, the position of that link relative to the biped's
body is pasted.
Copying the Entire Biped Pose
The Copy Pose functionality allows you to copy the rotation and position of
all the parts of the entire biped at once. It doesn't contain the animation track
data, only the individual keys at that frame, and the buttons to copy tracks
are unavailable when Copy Pose is in use.
Freeform Animation | 4283