2009
As with other 3ds Max objects, you can also move back and forth
between keys by turning on the 3ds Max Key Mode Toggle, selecting an
element associated with a given track, and then using the 3ds Max buttons
Next Frame and Previous Frame. For example, you can view keys, move
between them, and set keys for a right arm track if any of the right arm's
objects (clavicle, upper arm, lower arm, hand, fingers) are selected. Or use the
< and > keys on the keyboard to move back and forth between keys in Key
Mode.
You can delete a key by clicking Delete Key in the Key Info rollout. The
biped part that has the key must be selected, and the current frame must be
the keyframe you want to delete. Keys that are locked (appearing in red in
Track View) cannot be deleted.
TIP When you've selected the biped part you want to transform, click Lock
Selection Set on the 3ds Max prompt line. Now you can transform the part without
accidentally selecting a different part of the biped. The default keyboard shortcut
for Lock Selection Set is the spacebar.
Copying and Pasting Postures and Poses
The Copy/Paste rollout on the Motion panel provides controls to help you
copy and paste biped postures, poses, and tracks. A
posture on page 8096 is the
rotation and position of any selection of biped objects. A
pose on page 8095is
the rotation and position of all the objects in a particular biped. A
track on
page 8150 is the animation for any selection of biped parts. For information on
working with tracks, see
Copying and Pasting Tracks on page 4311.
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