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2 On the Keyframing Tools rollout, click the button for the
limb you want to anchor: Anchor Right Arm, Anchor Left Arm, Anchor
Right Leg, or Anchor Left Leg.
NOTE The arm or leg you select beforehand does not actually have to be
the same as the arm or leg you are anchoring.
3 Set keys for the arm or leg as described in the previous procedure.
NOTE You can also use anchors to hold a foot or hand in position while you
render the animation. However, be aware that anchors are turned off when
you close the MAX file. If you want to use anchors from one session to the
next, you must turn them on again the next time you open the file.
Editing Freeform Animation
The topics in this section deal with the editing of freeform animation for
bipeds. They are:
Editing Biped Keys on page 4280
Copying and Pasting Postures and Poses on page 4281
Mirroring Motion on page 4287
Using Layers on page 4288
Editing Trajectory Keys on page 4290
Editing Biped Keys
You can move back and forth between keys by clicking the Previous
Key and Next Key buttons on the Key Info rollout. The fields to the right of
these buttons indicate the key number and frame number.
4280 | Chapter 17 character studio