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Once a key is set, the IK Blend value and other IK parameters become
available.
5 Click Select IK Object, and choose the object for the hand or foot
to follow.
The object name appears in the field below the Body and Object radio
buttons.
6
On frames where you want the hand or foot to start following the
object, set a key, set IK Blend to 1.0 and choose the Object option on the
Key Info rollout. You can also click Set Sliding Key to set these parameters
all at once.
NOTE If Object space is turned on with no IK object specified, the IK
constraints will be in World space. In effect, the hand or foot will be attached
to the world, and will not move during the time such a key is set.
Set one key when you want the attachment to begin, and a second key
when you want the attachment to stop. This defines an Object space
interval, the duration of a temporary attachment.
7
On the frame that defines the end of an attachment interval, set
IK Blend to 1.0, choose the Object option, and turn on Join to Prev IK
Key. You can also click Set Planted Key to set these parameters all at once.
8 On frames where you don't want the hand or foot to follow the
object, set a key, set IK Blend to 0.0 and choose the Body option. You
can also click Set Free Key to set these parameters all at once.
To anchor a hand or foot:
You can use anchoring to temporarily look a hand or foot to a specific point
in space while you are animating IK attachments.
1 Move and rotate the hand or foot into the desired posture.
Freeform Animation | 4279