2009
Using IK constraints and pivots on the biped hands and feet allows you to animate
quadrupeds.
See also:
■
Key Info Rollout on page 4367
Procedures
To use pivots:
1 Select a biped hand or foot.
2
On the Key Info rollout, click Set key, and then choose Object.
You can also select an object if you like at this point, by selecting a
non-biped object in the viewport.
3 Turn on Select Pivot.
4 Select a pivot in the viewports.
4276 | Chapter 17 character studio