2009
The Set Key options on the Key Info rollout have the advantage that
you can easily experiment with different poses for your character without
unintentionally setting keys as a side-effect. Use the Set Key buttons to commit
the changes you make to the pose. The Auto Key mode approach is especially
useful when you make adjustments to keyframes that have already been set,
or if you are used to working with Auto Key in3ds Max and tend to forget to
click the Set Key buttons.
TIP Use Set Key to insert a key on a frame where a key doesn't exist. You'll often
want to refine the motion using controls in the Key Info rollout, without selecting
and moving an object in the viewport.
Keyboard shortcut: Pressing 0 (zero) is equivalent to clicking Set Key on the
Key Info rollout.
To use character studio-specific shortcuts, make sure that the Keyboard
Shortcut Override Toggle
on page 7858 is active.
Ground Plane Collision Detection for the Pelvis and Feet
When one or two feet are planted, and the pelvis or a planted foot is rotated,
character studio detects collisions of the foot and its toes with the ground
plane defined by the planted foot's footstep or pivot point. As the pelvis or
foot is rotated, character studio uses inverse kinematics to alter the rotations
of the leg joints so that the foot and its toes do not go below the plane defined
by the footstep or pivot point.
NOTE A biped foot on a sliding footstep is a special case. The biped foot can be
moved to any position and orientation for the duration of the footstep.
NOTE Changing rotation values for the legs and toes also maintains collision
detection, but the position adjustment is not made until you set a key.
Freeform Animation | 4271