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of inverse kinematics. The default blend is 0.0, or full forward kinematics.
An IK Blend of 1.0 is full inverse kinematics.
Body or Object determines the reference coordinate space of the IK path.
This allows you to move the IK path with your character's body or
temporarily attach the hands or feet to follow other objects. The default
is Body.
Join To Prev IK Key determines if the key should be part of the previous
key (and have the same reference position as the previous key).
Biped has three automatic ways to set these parameters. Setting planted, sliding,
or free keys creates keys with different combinations of these three parameters.
Setting a planted key creates a key with IK Blend set to 1.0, Object and
Join To Prev IK Key turned on.
Setting a sliding key creates a key with IK Blend set to 1.0, Object turned
on, and Join To Prev IK Key turned off.
Setting a free key creates a key with IK Blend set to 0, and Body turned on.
Join To Prev IK Key is turned off.
IK Blend
The IK Blend control is in the
Key Info rollout on page 4367; visible when you
expand the IK divider bar. You set IK Blend while in Keyframe mode .
4260 | Chapter 17 character studio