2009

Procedures
Example: To animate a biped swinging a prop with one hand:
1 Create a biped with a single prop.
The biped appears with a single prop displayed as a box positioned near
the biped's right hand.
2
On the Motion panel, on the Biped rollout, turn on Figure
Mode.
3 Scale the prop so it is the correct size and proportion to be a sword.
4 Rotate and move the prop so it is in the correct orientation in relation
to the right hand.
5 Turn off Figure mode.
6 Set a key for the prop at frame 0. To do this, make sure the prop is selected,
then use the Set Key button in the Key Info rollout.
7 Now animate the biped as you like, or open a BIP file of a character
swinging a sword.
8 Turn on Auto Key, then select the prop.
9 Animate the prop using standard 3ds Max transforms.
Example: To animate the biped switching the prop to the other hand:
1 Follow the steps in the previous procedure to animate the biped swinging
the prop.
2 Move to the frame where you want the biped to switch the prop the other
hand.
3 Move the biped's other hand so it is in contact with the prop, and set a
key for the hand.
4 Select the prop and set a key for it.
5 Move the time slider ahead one frame and set another key for the prop.
6 On the Key Info rollout, expand the Prop section.
The lists for Position and Rotation coordinate spaces should be available.
Change the Position from the right hand to the left hand, and click Set
Key again.
4258 | Chapter 17 character studio